![]() ![]() ![]() The increased number of army bonuses led to more complicated battle outcome calculation. The players received ability to promote cities to next level for a fixed amount of gold. The units received hit points, making more powerful units the harder targets for the weaker, and bringing more diversity to the army sets. The upgrade options themselves became user-selectable, giving the player more control over the heroes' development. The city levels in Reign of Heroes became more important, as in battles it equaled to city bonus. Each class has its own upgrade paths and costs of upgrade options. Unlike the previous versions Reign of Heroes provided several hero classes. It was followed a year later by Warlords III: Darklords Rising which was a rework of this release, with a new UI color scheme, new scenarios, and a new soundtrack. The third game of the Warlords series, it was SSG's first game released through a different publisher, and marked the beginning of the decline of the classic '80s computer game company.
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